The best hidden treasures to find in Baldur’s Gate 3
Highlights
- Bring a shovel, lock picks, and characters with high intelligence to find the best equipment
Baldur’s Gate 3
. - Look for hidden treasures like the Club of Hill Giant Strength, Smuggler’s Ring and Bonespike Gloves to get bonuses.
- Look for unique weapons like Sorrow, The Blood of Lathander, and the Infernal Rapier to gain powerful abilities.
Baldur’s Gate 3 offers players a wealth of opportunities for loot and rewards and players can even come across the best gear Baldur’s Gate 3 if they have the perception and intellect to figure out where to look. It’s best to bring a shovel, lots of lock picks, and a few personalities with high powers of perception to the party, because they are the best hidden treasure of all Baldur’s Gate 3 can offer a wealth of bonuses.
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Whether players seek wealth or more power to create the best builds Baldur’s Gate 3, these piles of hidden treasures are worth seeking out, regardless of their finds. Players can discover holes in the ground, mounds of earth that need to be dug up, and hidden areas that others might consider inaccessible at first glance in order to obtain more equipment.
9 Club of Hill Giant Strength
Found by breaking the suspicious stool on the top floor of the Arcane Tower in the Underdark
- Shard of Giant’s Power: Increases strength to 19
- 1~7 damage (1d4-1 bludgeoning) (+1d4 fire)
A rotting chair leg doesn’t exactly have the greatest confidence when it comes to weapons, but the vibrating shards show the elite power that lies within the wood itself. The Club of Hill Giant Strength may not be the best weapon players can find, but it is an illustrious hidden treasure for those who explore the depths and heights of the Underdark to find.
This club offers players an increase to Strength 19, which changes their ability score as long as they have the Club of Hill Giant Strength. This can be useful for Athletics and Attack rolls, as well as increasing jump distance, carrying weight, and impact potential, provided players are brave enough to reach the top of the Arcane Tower to claim it.
8th Smuggling ring
Looted from a skeleton hidden in a bush under the Risen Road Bridge
- Stealth +2
- Dexterity +2
- Charisma -1
The adventure on the Road of the Resurrected can be dangerous due to the hyenas preparing to give birth to gnolls on the battlefield. But if players ignore the grisly sight and venture downstairs and make a Perception check to discover a hidden skeleton, they’ll be in for a delightful smuggling ring adventure, allowing players to pursue further covert arts with whoever decides to get this accessory carry.
In addition to stealth and dexterity, checks are perfect for those who enjoy looting, stealing, and are otherwise at one with shadows and thievery. This ring is almost essential for those looking to invest heavily in a pickpocket character, but the loss of charisma just means he’s better left in the dark rather than at the forefront of the conversation.
7 Bone Spiked Gloves
Looted by the Strangler Luke in the Undercity Ruins (must be looted before completing the trial)
- Exoskeleton reinforcement: Your attacks ignore resistance to slashing, piercing, and bludgeoning damage.
In the Obtain Orin’s Netherstone quest, head below Baldur’s Gate, where players must pass a deadly test to enter the Temple of Bhaal. Since most face this challenge just expecting to get through, players may overlook a particular enemy, Strangler Luke, as well as the fact that they can loot his body mid-round. It’s important to loot this NPC, otherwise you’ll miss out on divine loot forever.
Players can find this hidden treasure and expect to wear some brilliant gloves infused with dragon turtle marrow. The gloves themselves are perfect for characters who focus on melee combat, as they can run in and ignore those resistant to harmful types that would invalidate their weapons.
6 Sorrow
Found in the hidden vault of the Druid Grove using the stone slab at the Wolf Altar
- Sad whip: Bonus Action Transmutation Cantrip
- 2~14 damage (1d10 slash) (+1d4 fire)
Each drop of blood spilled with grief can destroy parts of the soul, but it is well worth it for those seeking a glaive that will give them extra reach over their opponents. This weapon is great, especially at the start of the first act, where players can return to the Emerald Grove and use a stone slab at the Wolf Altar to open a hidden vault in the library.
In the treasure, players can find Sorrow, a rare and priceless glaive that will help players search for something with longer range. The fact that players can use Sorrowful Lash as a bonus action, allowing them to pull targets even closer, adds great effect to an impressive weapon.
5 The Blood of Lathander
Found in the secret chamber of the Githyanki Nursery
- Lathander’s blessing: Once per Long Rest, when your hit points are reduced to 0, you regain 2-12 hit points. Allies within 30 feet also regain 1-6 hit points.
- 4~12 damage (1d6+2 bludgeoning) (+1d4 fire)
The Blood of Lathander is a unique quest in Baldur’s Gate 3This offers players the opportunity to follow a mystery and stumble upon a holy relic or certain doom. Although the path may be full of bloodshed and traps, it is definitely worth it, as no amount of gold can match the great loot of “The Blood of Lathander,” a legendary weapon worthy of praise.
Baldur’s Gate 3: How to solve the Rosymorn Monastery puzzle
Players have a chance to find a legendary mace in Baldur’s Gate 3, but only if they know how to avoid the traps.
So early in the game and with bonuses that guarantee the wielder will be revived, The Blood of Lathander offers some holy weapon genius, particularly with Lathander’s Light and Sunbeam ensuring the player will keep his enemies on the Journey can be taken down with ease to the second act.
4 Infernal rapier
Take Wyll to the mind flayer colony and free Zariel’s assets with a Persuasion check
- 3~10 damage (1d8+2 piercing)
- High magic power: You gain a +1 bonus to spell save DC.
- Melee caster: The affected creature adds its spellcasting ability modifier to attack rolls in place of its Dexterity modifier.
- Planar Ally: Cambion (level 6 summoning spell)
An easy-to-miss hidden treasure in Moonrise Towers is the Infernal Rapier, a reward that players can claim, but only if they have Wyll on board their party at the end of the second act when they subsequently venture into the depths beneath Moonrise Towers Head to the mind flayer colony to decide the fate of Nightsong. From here they must bring Wyll, find Zariel’s asset, and then make a DC 14 Persuasion check to convince the asset of a reward, namely the infernal rapier.
Many may miss not bringing Wyll with them, and this secret treasure will be lost forever. The Infernal Rapier is also a pretty good weapon thanks to its +1 bonus to spell save and melee caster modifiers. Plus, it looks pretty cool too.
3 Stillmaker
Collected from the secret cave mouth hole at Wyrm’s Crossing
- 8~11 damage (1d4+7 piercing)
- Hold Person (Level 3 Enchantment Spell)
The Stillmaker is a lightweight dagger and is ideal for villains and assassins who want to get close to their targets. The rotating blade design is unique and features well-placed carvings to cut into the meat as often as possible. The blade contains a paralyzing poison that is useful in any attack and can cast the Hold Person spell on the victim, forcing them to miss one or more rounds.
Players will have to wait until the third act to obtain this dagger, but it’s great for darker characters who don’t mind cloaking themselves in the shadows and concealing themselves to get close enough to targets to give them the day and maybe even ruin her life. Just be sure to pass the required Perception check and kill the doppelgangers seeking the same weapon.
2 Band of the Mystical Rogue
Win the Djinn Akabi’s jackpot by stealing his ring, then loot the backpack in the broken tent in the jungle of Chult
- Illusion acceleration: After you hit a creature with a weapon attack, you can cast an illusion or enchantment spell as a bonus action.
Cheating a djinn out of his prey is never a good idea unless it’s for something truly good. When players head to Rivington in the third act, they should immediately head to the Last Days Circus. This place is full of fun for everyone, but the Genie is the real prize hunter, and players will want to steal his ring and then play for his jackpot. They are teleported to the jungle of Chult, where they have to fight dinosaurs. However, the XP is not the reward, but the loot itself.
Baldur’s Gate 3: How to win Akabi’s Wheel
If you’re wondering how to win Akabi’s Wheel in Baldur’s Gate 3, you’ve come to the right place.
Players can discover many things, such as Nyrulna, a large trident, but most importantly is the Mystical Rogue’s Bond, which allows players to cast illusion or enchantment spells as a bonus action after hitting a creature with a weapon. This opens up great potential for builds and offers strong possibilities for those who know how to use it.
1 Haste helmet
Found in a locked chest in the Corrupted Village
- Smooth start: At the start of combat, the wielder gains momentum for 3 turns.
The Haste Helmet allows those who enjoy close-quarters combat to increase their movement speed by 1.5m. This is a huge boost, allowing them to travel great distances for three turns at the start of combat, ensuring they don’t have to waste an action or even a bonus action sprinting to get to their destination, leaving no enemy it certainly does in front of anyone wearing the Haste helmet.
Players can find this handy loot in the Blighted Village in the first act, where a chest is pressed near a wagon. It’s worth bringing a few lockpicks, and those without lockpicking skills or luck may ignore this chest altogether, but for the barbarians, fighters, and monks, the Haste Helmet is pretty important when gearing up for the Make your way into the bigger world.